First contact with Rigid Bodies.
From the release of RealFlow 5.0 I haven´t the opportunity to play a lot with its rigid bodies solver “Caronte”.
In the last days I had to do some tests for a commercial and have to say I am getting very good impressions with the stability of the new solver, the Fracture tool is really appreciated.
The scene is a simple primitive cone fractured in 3700≈ pieces of bath salt and affected by a DSpline daemon.
This is a first contact.
D_Splines and Grids
This post is not very interesting, but I was playing a little bit with Daemons and Grids and get this paint fiber look.
I got this fluid using a grid and a D_Spline daemon, nothing special! It was rendered with Mental ray RFRK Mesher.
Preview
Render
Whirlpools
These days I was looking for information about whirlpools. Here some links:
Magnificent Whirlpools and Maelstroms: The Nature’s Own Jacuzzis
Giant ocean whirlpools puzzle scientists
I found some threads in the forums and was playing arround this subject. By now I have not great results but think it is quite easy to get interesting results using vortex and DSplines daemons.
First test I did was with partcle base fluids, the problem is you need a lot of particles.
These are some tests using HYBRIDO where you can generate a lot of particles, in this tests I have used few cells so they are not showing a lot. In the first example I used a simple vortex, the other three a DSplaine gives you more control and let you play with several configurations, animating parameters and its layers. Now I am working on the other layers of the simulation, splashes , spray, foam, etc.
Some test scenes.